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Years after the deaths of her parents Alice began to train herself in weaponry in tandem with her magic so that she could hunt down and neutralize her brother. Nearly a century later, still filled with the determination to never be powerless again, she set out to capture a Djinn. Once successful, she was granted three wishes. With her first wish, the creature bestowed on her the gift to absorb the abilities of supernatural beings with touch and immunity to most harmful magic. But in her vague wording the Djinn used its trickery to grant her wish with a cruel side effect: Though her powers made her touch rather lethal to her enemies, it did not come with control to stop it from doing the same to all other supernaturals she touched. She has leather gloves that she takes off when she needs to utilize her ability. She has not used her last two wishes and the Djinn still remains bonded to her within the amulet of her necklace. She draws from its magic frequently: An ability unique to her. Any others who attempt to pull from its font of power are met with negative side effects. |
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POWERS
Alice is a mage by birth. Her powers range from arcane to elemental. She also has an assortment of defensive spells and charms at her disposal, as well as a plethora of teleportation and tracking magic. The Djinn she captured granted her the ability to neutralize and absorb supernatural abilities with touch. While the power robbed Alice of the joy of physical contact, it added a very powerful ability to her already dangerous arsenal. The longer the touch lasts, the more abilities she absorbs. The power lasts until the physical contact is broken, at which point she must release the ability before the transfer begins to negatively affect her. |
WEAPONS AND SKILLS
Since the death of her parents Alice has devoted her life to honing her skills in not only magic; but also weaponry. Her crossbow is her go to, having made it herself. Silver knives, guns, and other weapons are like extensions of her hand. She conceals many under the cover of her clothes or shoes. Centuries of disciplined practice and training have made her a well oiled killing machine. Her expansive knowledge on supernaturals have led her to handcraft most of her own weaponry so that she may tender it appropriately to her hunts. |
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PROTECTION
In addition to the defensive magical abilities that she already possessed since birth, the Djinn she captured branded her ribs with protective seals to grant her immunity from most harmful and invasive magics. While this protection doesn't make her invincible, it allows her to stand on par with most supernaturals. Most mental spells, illusions, and charms will not work on her. Her tedious studies of the supernatural have also granted her the knowledge to protect herself in other ways. She doses herself with Dead Man's Blood, so most vampires will be negatively affected if they drink from her. |